On the bottom left of your screen you have the formation slots in which you can save and load champions formations allocations for switching their positions on the fly. You can compare the benefit of a gold find champion vs the area progress by taking into account every area is 20% extra gold vs the previous one and every five areas are about x2.5. ![]() While gold find champions will allow you to buy upgrades faster, they will also stop progressing faster because of weaker buffs, and in an optimal setup will be swapped for buffers when the killing speed slows down. Gold Find Championsare usually weak buffers than the rest of the cast but make up for it by increasing the gold enemies drop when killed. Some Champions are instead debuffers that will increase your damage by increasing the damage the enemies take. It is a lot weaker than having any other buffer because they will start at 100% and scale hard into thousand or even millions in multipliers, and thus using an extra buffer will beat out multiple DPS in most instances. Because of that, if you have 2 champions DPSing, they will equal to having 1 dps and a 100% increase in damage buff vs only 1 champion DPSing. They buff your DPS so they can do more damage. For most adventures, your formation should only have 1 DPS champion.īuffer Champions (edit: now called supports in game)are the bread and butter of the game, because they are what will fill up most slots in your formation. DPS in the core 12 include Jarlaxe(early on), Minsc, Delina(not a good one unfortunately), Jamilah and Arkhan(needs a lot of gear). They usually have items that increase their damage in the first slots. The 2 champions in this category from the core 12 are Calliope and Celeste.ĭPS champions are those who have the ability to do high damage by merit of self buffing skills or other abilities that increase their own damage. They usually do this by either healing or giving them shields. Sustain or healer champions have skills that allow your tanks to stay alive longer. Tank champions in the core 12 include Nayeli, Bear Form Tyril and Arkhan. Tank champions tend to have high hp, high overwhelm, and upgrades which makes them either more tanky, increase the damage of other champions when they get attacked or similar effects. They usually fall into one of five subclasses (tank, healer or sustain, dps, buffer and gold find). In a practical sense, champions are divided by their role. They gear up using regular silver and gold chests. They include Hitch (unlocked from the newsletter), Drizzt (unlocked in A tour of the sword coast) and Azaka (Unlocked in tomb of annihilation). There also exists the Evergreen champions, which are champions that can be unlocked by means other than events. They share a slot with a core champion (and thus you cannot deploy 2 champions who share the same slot, like Bruenor and Deekin), and you can switch between them by clicking on the top left corner of the portrait. They used to have subpar performance but the April 2019 update made them quite good.Ĭhampions you get from events and time gates (more on than later) are called event champions and the most relevant difference is that gearing them up is a little different and more tedious than the core 12 champions. The 12 champions you unlock as you get more gold are called the core 12 champions, they are the champions available to everybody who has the game. Notice how on the left, a tank champions is taking way more enemies to get overwhelmed than a buff/dps champion on the right This is a key difference between a champion who can properly tank enemies and one who can't even if they have similar HP's.Ĭhampions getting overwhelm will have that blue icon on them. ![]() Notice how there's a swap icon on the top left corner of the portraits (if there an unlocked championed to be swapped)Įxample of a character's sheet and all it's infoįurthermore there's an hidden stat called overwhelm (edit: no longer hidden, now appears at the champion information sheet), which is how many enemies a champion can tank before taking bonus damage from enemies. The Champion Bar, where you access your champions. All of this info is available in the Champion information sheet that you access when clicking their portrait. The laters are used mostly as conditional for adventure variants or to interact with other champions skills (for example, increasing damage of characters with more than 13 charisma or increasing damage of evil champions). They also possess a specialization that you can choose at a certain level, stats like dex and str, race, alignment and affiliation. Championshave hp, a base attack, an ultimate attack(with an associated cooldown) and effects that unlock as you level up.
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